
the Deathsinger
Champion analysis written by TEAMGAP editors.
Karthus' R global ultimate hits ALL enemies simultaneously regardless of distance, making him a uniquely threatening presence on the map. His 7-second post-death invulnerable damage window enables continued DPS even after dying, and Q farming gives the fastest jungle clear. His lowest-tier mobility makes ganking weak, and Stopwatch or Zhonya's nullifies his R.
The harbinger of oblivion, Karthus is an undying spirit whose haunting songs are a prelude to the horror of his nightmarish appearance. The living fear the eternity of undeath, but Karthus sees only beauty and purity in its embrace, a perfect union of life and death. When Karthus emerges from the Shadow Isles, it is to bring the joy of death to mortals, an apostle of the unliving.

Upon dying, Karthus enters a spirit form that allows him to continue casting spells.

Karthus unleashes a delayed blast at a location, dealing damage to nearby enemies. Deals increased damage to isolated enemies.

Karthus creates a passable screen of leeching energy. Any enemy units that walk through the screen have their Move Speed and Magic Resist reduced for a period.

Karthus passively steals energy from his victims, gaining Mana on each kill. Alternatively, Karthus can surround himself in the souls of his prey, dealing damage to nearby enemies, but quickly draining his own Mana.

After channeling for 3 seconds, Karthus deals damage to all enemy champions.