
the Dark Sovereign
Champion analysis written by TEAMGAP editors.
Syndra's R sphere barrage delivers supreme one-shot potential, scaling with the number of spheres on the field for massive burst. Her Q plus E combo creates ranged stun for safe catch potential, and more spheres equals more devastating R damage. No mobility makes ganks punishing, and landing Q plus E stun requires precise angling.
Syndra is a fearsome Ionian mage with incredible power at her command. As a child, she disturbed the village elders with her reckless and wild magic. She was sent away to be taught greater control, but eventually discovered her supposed mentor was restraining her abilities. Forming her feelings of betrayal and hurt into dark spheres of energy, Syndra has sworn to destroy all who would try to control her.

Syndra collects Splinters of Wrath from gaining levels and damaging enemies which upgrade her abilities.Dark Sphere: Syndra can hold an additional chargeForce of Will: Bonus true damage.Scatter the Weak: Increased width and slows all targetsUnleashed Power: Executes low health targets

Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers.

Syndra picks up and throws a Dark Sphere or enemy minion dealing magic damage and slowing the Move Speed of enemies.

Syndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned.

Syndra bombards an enemy Champion with all of her Dark Spheres.