
the Troll King
Champion analysis written by TEAMGAP editors.
Trundle's R uniquely steals enemy tank armor and MR, making him the ultimate anti-tank counter-pick for jungle or top lane. His W zone grants attack speed, movement speed, and healing simultaneously, and Q AD steal makes his 1v1 supreme. Wrong R target selection reduces effectiveness, and no mobility can make approach difficult.
Trundle is a hulking and devious troll with a particularly vicious streak, and there is nothing he cannot bludgeon into submission—not even the Freljord itself. Fiercely territorial, he chases down anyone foolish enough to enter his domain. Then, his massive club of True Ice at the ready, he chills his enemies to the bone and impales them with jagged, frozen pillars, laughing as they bleed out onto the tundra.

When an enemy unit dies near Trundle, he heals for a percent of its maximum Health.

Trundle bites his opponent, dealing damage, briefly slowing and sapping some of their Attack Damage.

Trundle turns target location into his domain, gaining Attack Speed, Move Speed, and increased healing from all sources while on it.

Trundle creates an ice pillar at target location, becoming impassable terrain and slowing all nearby enemy units.

Trundle immediately steals a percent of his target's Health, Armor and Magic Resistance. Over the next 4 seconds the amount of Health, Armor, and Magic Resistance stolen is doubled.