
the Magus Ascendant
Champion analysis written by TEAMGAP editors.
Xerath's entire kit operates at long range making his poking ability the absolute strongest among all mages in the game. His R 3-shot artillery supports the entire map from anywhere, and E stun provides reliable self-defense. No mobility means ganks result in instant death, and all skillshots make landing abilities consistently challenging.
Xerath is an Ascended Magus of ancient Shurima, a being of arcane energy writhing in the broken shards of a magical sarcophagus. For millennia, he was trapped beneath the desert sands, but the rise of Shurima freed him from his ancient prison. Driven insane with power, he now seeks to take what he believes is rightfully his and replace the upstart civilizations of the world with one fashioned in his image.

Xerath's basic attacks periodically restore Mana. Whenever Xerath kills a unit, this cooldown is reduced.

Fires a long-range beam of energy, dealing magic damage to all targets hit.

Calls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow.

Deals magic damage to an enemy and stuns them.

Xerath immobilizes himself and gains numerous long-range barrages.